Developer Hacks
Reminder - Keep Daily Backups!
When working on a strategy game with a kit as big as the Complete Kit - always keep a working daily backup! Save yourself the trouble of rolling-back changes and losing work.
What are developer hacks?
To help developers test their gameplay - we've included a few "cheat" features in the Unity editor. Their sole purpose is to help you experiment with battle controls and not worry about some elements of normal gameplay. These cheats include making objects immortal, indestructible, or stopping attacks.
Only Available in the Complete Kit
Advanced features like development admin controls, camera effects, and improved PvP dynamics are only available in the Complete Kit.
Get the Complete Kit or if you've already purchased, check your purchase download instructions email for upgrade information.
Development Controls and Cheat Hacks
All Units Stop | Stops all movement and fighting. Replaced by All Units Start to enable movement. |
All Units Immortal | Increases the HP bar for every unit to 100% permanently. |
Selected Immortal | Makes the selected group (1-4) immortal. Perfect for testing entire map playthroughs without worrying about running out of units. |
Selected Mortal | Reverses immortality. |
All Buildings Indestructable | Immortality for buildings, 100% HP bars. |
Selected Indestructable | Makes the selected building you've last clicked immortal. |
Selected Destructable | Makes the selected building you last clicked normal again. |
TransData 1000 Units Hack
Save time and avoid going through all the steps of training units before launching a battle with this extremely useful hack to automatically start a battle with 1000 units.
For the 1000 unit hack, open the Map01 directly, activate the TransData object and launch the game. Assuming server connectivity is fine, it will download a random map and you can play.
The object holds all battle-related variables - number of units, buildings gold and mana based (for looting), sound options, etc. TransData is a duplicate of an indestructible object you bring from HomeTown with you, to pass variables back and forth between your level and the random battle map. Once the battle is finished, you don't go back to home town - just close the Unity Editor player.
Updated less than a minute ago