Daytime Nighttime Cycles
Reminder - Keep Daily Backups
When working on a strategy game with a kit as big as the Complete Kit - always keep a working daily backup! Save yourself the trouble of rolling-back changes and losing work.
The City Building Complete Kit includes weather and day-night cycles. These are connected, with 2 revolving ambient sound sources and fade in-out effects. You can disable or enable day/night cycles and also adjust the transition time (in minutes) and length.
Open the Scripts/SFX/DayNight.cs script to edit.
Nighttime Example
How to Disable Daytime / Nighttime Cycles
Open the scenes/Game scene. In the Hierarchy you'll see AmbientController. Click this to open the Inspector.
From the AmbientController Inspector, locate the Transition On checkbox under the Day Night (Script). Uncheck to disable the DayNight.cs transitions.
Excerpt from DayNight.cs which activates the transition cycle from day to night.
void Start () {
// Checks if the transitionOn bool is set to true (checked)
if(transitionOn)
InvokeRepeating("Transition",transitionInterval*60,transitionInterval*60);
//converts transition intervals from minutes seconds
}
Change Transition Speeds
Also on the Inspector menu you can change the transition interval (in minutes) to adjust how long the cycles last and how fast the transition speed (in minutes).
Rain and Snow Cylces
To learn more about rain and snow cycles in the City Building Complete Kit, please click on the menu "Weather" on the left under Gameplay to learn more.
Updated less than a minute ago